Answer by robertbu
This is a pretty open ended questions in the absence of some code, but I think Quaternion.LookRotation() will do the job for you. Given that you've calculated the direction you want to point the boat,...
View ArticleAnswer by Jeff Kesselman
when you sail a boat, you don't let the sails go where the wind pushes them. Keeping them tight against the wind is actually what gets you your best speed. Unless its a spinnaker, a sail ISNT a...
View ArticleAnswer by robertbu
This is a pretty open ended questions in the absence of some code, but I think Quaternion.LookRotation() will do the job for you. Given that you've calculated the direction you want to point the boat,...
View ArticleAnswer by Jeff-Kesselman
when you sail a boat, you don't let the sails go where the wind pushes them. Keeping them tight against the wind is actually what gets you your best speed. Unless its a spinnaker, a sail ISNT a...
View Article
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